Virtual Reality is the new frontier for technology, but what about the web? It can’t just be about gaming, right?
Browsers aren’t yet a platform for distributing VR content, whether that’s 3D or 360-degree video. But will that change? If so, when? In this session, we’ll look at the current state of producing, developing, and distributing VR content, with examples of who is doing it really well and a variety of existing applications.
More importantly, we’ll cast a look into the future for when to expect things to open up within the browser and what new applications that’ll introduce (think a whole new method of education). Hopefully, you’ll leave inspired with fresh ideas and feel equipped to start pioneering ahead of the next generation of immersive web-based experiences.
What you’ll learn:
- What the current state of VR tech is
- What the future state of VR and the web is in the coming years
- How to produce and distribute VR content currently
- Where browsers come into the picture
- How browser support will change everything
- What the difference between 360 video, 3d, and CGI experiences are in production and execution
- What VR has to do with higher ed
- What existing content and applications look like
- What future ideas we should be thinking about